Rules of SOLITAIRE (Tile-Matching Game)

You may already know them... Just click on the tiles by pairs to remove them all. The only condition is that they must both be free : no tile ON them, and at least one side free -- no tile on their left or no tile on their right, at least in the original rules. The tiles must be identical, except if they belong to a Flower or a Season family. In this case, they have to be from the same family. You will find only one tile of each kind, i.e. four season tiles and four flower tiles. For the other kinds of tiles, there are four of each (i.e. two pairs) on the board.

Rules of SOLITAIRE (2 players)

The rules are the same. Take a friend with you and start a game. Player 1 starts first. You can see the "PLAYER 1" that blinks, which means it's Player 1's turn. Both players have to use the mouse, so a small delay is allowed between each move to leave them some time to hand over the mouse. Remove the tiles as soon as possible and hand over the mouse to your friend... The winner is the player who has the lowest time. (the quicker you are, the better you do !)
Hey, I know you can't call that a "Solitaire" when there are two players... I'm open to any suggestion :-)
Some features are disabled in this mode : Pause, Back, Hint, and everything that calls the Help dialog box (About, Player name, Hall of fame, etc.) Moreover, Shuffling the game doesn't add any penalty.

DeathMatch mode: both players can play at the same time on the same board. The winner is the one who removes the most pairs.
PointMatch mode: players play alternatively, and can take all the time they want. Points are attributed based on the suit and rank of the pair removed. You can see the value of a tile by pointing your mouse cursor on it. The winner is the one with the highest score when the board is finished.

Please read the Miscellaneous help page to get more information on the different modes of the online game !

Rules of RIVERS

The layout is replaced by a large wall full of tiles. This time, you can select any tile you want. The goal is the same : remove all the tiles from the board, by matching them by pairs. There is only one rule to connect two identical tiles : if you try to draw an horizontal and vertical line through the free space between them, there must not be more than two corners in the line, i.e. if you have to turn more than twice to arrive in front of the other tile, you can't select it. Of course, if two tiles are side to side, you can remove them immediately. If you don't understand the rules, try the game for some minutes (and press "Hint" a few times), I'm sure you'll finally understand ! This game variation is absolutely great.

There are two difficulty levels : Easy mode features only one floor of tiles, and Hard mode features two floors. It is even more than twice harder because you may mistake the floors between themselves, and still, you must finish the floors independently.

Rules of MEMORY

You probably all know what Memory / Concentration is. All the tiles are face down, and you can click on a pair of tiles to see them face up. If they are the same, they will disappear. Otherwise, they will disappear next time you click. The game stops when you have removed all of the tiles. The difference from your usual Memory game is that the cards are based on the Mahjongg tileset, and you can find four cards of each kind instead of two. It is recommended to play only the 32-tile Easy Memory game because the 60-tile Hard Memory game is a nightmare. Also, the seasons and flowers do not match together in this game. If you find a Winter tile, you have to find the other Winter tile to uncover them. It won't work with a Summer tile, for example.

Rules of CLICKS

This game is based on Samegame, another type of Japanese game. The purpose of the game is, once again, to empty the board by removing pairs (or more) of tiles. You can click on a group of tiles provided that there are two of them or more linked together. The gravity laws apply here and the tiles that are on top of removed tiles will fall down. And when you remove an entire column, the columns to its right will go to the left. There are two difficulty levels (Easy with 4 different tile colors, and Hard with 6 different tile colors). It's extremely hard to complete the Hard game, so when there are no more moves left, you are given the choice to give up (and enter the Hall of fame if you made a good score) or go back one move and retry. You can go back until the beginning of the game (unlimited undo). Good luck !

Rules of SLIDER

Slider is based on various games (it seems that the original was a Russian DOS game) that I found very addictive (I spent some time on some of them !). I wanted to have it in Kyodai as well ! The purpose is, again, to remove as many tiles as possible. You must form horizontal, vertical or diagonal lines of 5 tiles or more. There's also a "joker" tile (in form of a question mark) that stands for any other type of tile. Each turn will add three new tiles to the board. You are then allowed to move a tile to another place, provided that it can slide freely on the board to its new position. Click on a tile and try to move it somewhere else, and you'll understand quickly. As you can see, these rules are quite easy to understand ! Have fun.

Rules of HASHIRA

This is a popular game similar to all Tetris clones, this time with colors to gather instead of lines. A three-tile column falls from the top of the screen. You can use the keyboard arrows to move the column, and the up arrow to swap the three tiles between themselves. The purpose is to form columns, rows or diagonals of at least three tiles of the same color. The more tiles are in a "column", the more points you earn. When you form a column, its tiles disappear and the other tiles can fall. If they form another column when falling (it's usually called a "chain reaction"), you get even more points. Basically, the points are doubled when the column is in a first chain reaction. When a column is formed in a second chain reaction, the points are tripled. Etc. Every time you remove 30 tiles from the board, the speed rises a bit. I hope you'll find this new game challenging !

Rules of KUMIKA

Kumika is a word based on "Kumikae", which is Japanese for "Recombination". The goal of the game is, as often in Kyodai Mahjongg, to remove tiles from a board. Here, this can be done by making horizontal or vertical lines (rows or columns) of 3 tiles or more. Your only way to move tiles is by swapping two horizontally or vertically adjacent tiles. If this action creates a line of tiles, it will be taken into account and the line(s) will be removed, otherwise the move will be refused. Removed tiles will be replaced by new tiles, and hopefully you can keep playing for as long as possible. The default way to select two tiles is to drag & drop a tile from its current position to its desired position. You can alternatively disable the "Drag & drop" option in the Configuration menu, which will enable single-click selection of two tiles by simply moving the cursor between the two tiles. The drag & drop solution is more natural though. As in Hashira, your score is based on the number of tiles in the lines you removed, and the number of chain reactions it created. The current way to calculate the score is as follows : (NumberOfTilesInTheCurrentCascade - 2) * CurrentCascade * 10. The first removed line will have a CurrentCascade number of 1, and the next chain reaction will have a CurrentCascade number of 2, etc.
There are two difficulty levels : one with 6 tiles, one with 7 tiles. The 7-tile version is more challenging and more interesting. You will need a new-format tileset if you don't want to have to use the Joker as a "normal" tile. Please remember that Jokers are not used in Kumika.
You can also save the game if it's taking too much time. Time isn't counted here, only your current score. If you use the Back button (which can only be used to cancel your last move, as in Slider), the game will remove 10 points from your score (this will count as a "Malus"). So make sure not to use the Back button too much ! ;-)
The manga girl's reaction will change according to the number of possible moves that the computer calculates.

Kyodai Mahjongg is © Copyright 1997, 1998, 1999, 2000, 2001, 2002, 2003 by René-Gilles Deberdt.
All rights reserved.